Below are some of the backgammon match and tournament play features at SimplyBG.com.
Players at SimplyBG.com are serious players of the game, that are committed to maintaining a superb play environment.
Experienced and beginner players welcome.
Your play rating, ELO, is calculated and your ELO-history is maintained with your account.
At SimplyBg.com, players with 400 or less experiences (games), are considered in your ELO computation. See this article, The FIBS Rating System, by Kevin Bastian. Look for the section titled "Player Experience".
To ensure trust and intrigity, at SimplyBg.com, we take dice rolls seriously. That's why we use random.org for our dice rolls, where randomness is their business, not ours.
Review and replay of finished matches and games, including complete dice rolls and dice statistics.
In completed matches, clicking on the dicerolls of the moves will setup the board and pieces in the position of that move. This provides a way to see the board and moves made.
Realtime game stats show dice totals, moves made, hit counter, # of doubles, and # of blocks, and complete game play history for the entire match.
Ever wonder if your opponent's dice rolls are better or worse?
At SimplyBG.com, all dice rolls and accompying moves are shown as you play.
Many personal preferences are available; play-board orientation, single-click moves, automatic moves enabler, high-contrast color selections to aid color-blindness settings.
Personal avatars may be managed locally or globally using Globally Recognized Avatars, Gravatar.com.
Gravar.com is a convenient way to manage your avatar for SimplyBG.com and beyond.
Play single and multi-game matches up to 101.
Start and finish a match at any time.
Unfinished games are maintained on our server so you can take as long as you and your opponent like to play.
Leave and return to play unfinished matches on your schedule.
Play and maintain multiple, active, games at the same time.
Bring your own opponent (BYOO), a unique, tokenized, invitation system
that allows for matches to be pre-configured and played at designated times, or
times that are convenient for players to meet up. With this, match and tournament
play can be organized and managed from start to finish with minimal
administration or intervention.
Solid-state game play manager guarantees player turn and dice roll management, even where network connectivity may be unstable. Play manager is tolerant to connection interruption without loss of game state.
The play manager was designed to consider the leanest of computer requirements. We want everyone to be able to play, on any device, old or new.
Play board is compatible with desktop and mobile devices.
Play anywhere, any time. Absolutely no downloads or installs or plugins required to play.
Real-time Watcher system for public matches.
Match play may be private or public. Public matches may be watched by anyone else who is a member of SimplyBG.com.
The SimplyBG play manager is built on a proprietary framework based on Service Oriented Architecture (SOA) design.
Using REST/API, the play manager delivers JSON or XML responses for AJAX style software development.
This lightweight framework can be easily deployed in unlimited environments. Please contact if you are interested in becoming a developer of this framework.
Player lobbies will be coming to provide impromptu, freelance play.
SimplyBG.com has come a long way since its beginnings in 2010. The 1st real playable system didn't launch until late 2014.
SimplyBG is under constant improvement. Below is a list of features coming soon.
Regularly scheduled 4, 8 and 16 player Bracket Tournament play.
Aesthetic improvements to play and watch layout to improve screen layout and adjustments to smaller screens and screen zooming aspects.
Optional play timer to monitor per-move and overall time management, mostly intended for tournament management.
This time will follow US Backgammon Federation (USBGF) standard of total time of 2 minutes per the number of points in the match, plus 12 seconds delay after each turn before the clock starts for opponent.
The "forgive opponent last-move" feature. We want to play against opponents at their best game. We don't want "software" to be the culprit or outcome of a game, match or tournament. Prior to starting your turn, prior to double challenge or dice roll, you may have your opponent's most recent move undone so that they can redo thier move. In this way, games are played on player backgammon strengths, not computer skills.
Automatic dice roll and automatic moves at end of game where forced moves exist, no stragetic edge exists.